eBlue: Sacra Blue Online
     Issue 202 - May 1999
 
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Chris
Light Blue
Edited by Chris Seip





Contact Entertainment Editor Chris Seip by e-mail at cseip@jps.net

O.D.T.
(CD-ROM for Windows 95/98)
[$20 street]

Psygnosis
ESRB rating: Teen (T), ages 13+, "animated blood", "animated violence"

Web
Sites
www.psygnosis.com
www.odt-game.com

Heretic 2
(CD-ROM for Windows 95/98)
[$43 street]

Activision/Raven Software
ESRB rating: Teen (T), ages 13+, "animated blood & gore", "animated violence"

Web
Site
www.activision.com/games/hereticii

Microsoft Baseball 3D: 1998 Edition
(CD-ROM for Windows 95/98)
[$20 street]

Microsoft
ESRB rating: Kids to Adults (K-A)

Web
Site
www.microsoft.com/sports/baseball/default.htm

Chessmaster 6000
[$32 street]

Mindscape
ESRB rating: Everyone (E)

Web
Sites
www.chessmaster.com
www.mindscape.com

Centipede
[$22 street]

Hasbro Interactive/Atari/Leaping Lizard
ESRB rating: Everyone (E), "mild animated violence

Web
Site
www.hasbrointeractive.com

Pajama Sam's Lost & Found
[$12 street]

Humongous Entertainment
No ESRB rating available

Web
Site
www.humongous.com

Extreme Tennis
[$16 street]

Activision/Head Games Publishing
No ESRB rating available

Web
Sites
www.headgames.net
www.activision.com

Often Dramatic Tirades

This month's variety pack of games kicks off with a comparative review of O.D.T. versus Heretic 2: Can the upstart from Psygnosis hold a candle to the big sequel from Activision? We also take a swing at Microsoft Baseball 3D, check out Chessmaster 3000 from Mindscape, crawl all over Centipede, serve up some words about Extreme Tennis, and even manage a mini-review of Pajama Sam's latest arcade game before our bedtime. I hope you enjoy them.

O.D.T. vs. Heretic 2: A First Person Shootout
Review by Sandford Wragg

Recently, I had the opportunity to compare two new first person shooter releases: Heretic 2, by Activision, and O.D.T. (Or Die Trying) from Psygnosis. Since I had them at the same time, I decided to play them simultaneously and compare them head to head. They both had strong and weak points, but in the end, I found I strongly favored O.D.T.
      This came as a bit of a surprise, since from the packaging, Heretic 2 sounded so much better. It has a much better story line, and its accompanying manual is written far more skillfully. However, a slick package only counts until the disk is in the drive.
      The two games share many similar concepts. Both games allow the use of weapons and magic, both have manna and life gauges on the display screen, and use both offensive and defensive spells. Consequently, at first glance, they may seem more alike than they truly are.
      The major technical difference between the two games is in the required system support. For Heretic 2, you need a gamer's system complete with 64 MB of RAM and an advanced 3D graphics card. Trust me! Ignore the list's minimum requirements, save yourself a headache, and only play this game if you have the optimum system. Even with a good setup, be prepared for graphics glitches at inopportune moments. (Save frequently.)
      These advanced requirements might be acceptable if there were as great a difference in the game's presentations. However, the difference was not great at all. Heretic 2 was not a good enough game to make me wish I had a better system even when I played it on a more advanced computer. On the other hand, O.D.T. ran fine on my system and challenged Heretic 2's graphics constantly. The big question then is what did Activision achieve with their huge, cumbersome program?
      As far as playing the game itself is concerned, Heretic 2 has some nice environments and a decent story line that makes sense throughout the game. It is accompanied by a good soundtrack, even if still lingering in the eighties, and a surprising sense of humor. (For a laugh, I recommend playing the tutorial.) However, Heretic 2's shining moment is during combat. If you have a good setup and the action runs smoothly, you are in for a very explosive screen display. At times the combat can be so vibrant that it is hard to see anything through all the spells and fireworks.

Figure 1 (click to enlarge). Strange happenings in Silverspring, in Heretic 2.

      The real drawbacks to Heretic 2 are in the game mechanics. This is a game, like Doom, that does not allow for a real inventory. If you do not need something, you cannot pick it up and store it for later use: you are just out of luck. Further, the game does not require a lot of strategy, though there is the occasional challenging puzzle. You just walk on through, stomping all before you. Consequently, I do not recommend playing the easy, or adventure, level. Adventure for whom? Martha Stewart? In addition, if one plays this game, stick with it for a while. It gets much better after a few levels.
      O.D.T., on the other hand, requires quite a bit of skill and ingenuity. This game has a usable inventory and four different characters from which to choose. The character templates are different enough to create different challenges and thus keep the game interesting if you want to solve it a second time. Further, O.D.T. has a character experience feature. This is a fine idea, for it lets the player customize their character as the game progresses and gives a sense of development. Finally, I was surprised at the graphics of the game. The characters are amazingly smooth in both shape and movement, and the game runs well on a minimum amount of RAM.
      The drawbacks to O.D.T. were not enough to get in the way. For one, the combat is not very easy at first. Players must be willing to spend a little time getting used to the aim feature, which I did not really like. The soundtrack, though great in places, can get annoying. The story line is also a bit weak, and the progression of environments makes absolutely no sense. However, the big drawback to this game is the limited save feature. The game requires the player to reach checkpoints before the player can save his game. I know you may want to create a tough game for buyers, but we are buyers! If I pay $60 for a game, I had better be able to save when I want to. I have a life. After working on a level for an hour, if I have to, say, go to work, school, out on a date; I do not want to have to start all over when I get back! My suggestion is to implement the restricted save feature only on the difficult setting. In this way, people dedicated to the game can get the sense of accomplishment after a level that the game designers intended.
      The last thing I would like to say about O.D.T. is that the voice over was wonderful. Coming from someone in the business, I would say that this is the first non-cheesy, non-overly dramatic voice over I have heard. Unlike Heretic 2 or War Craft 2, this genuinely good work was believable. Huzzah!

Figure 2 (click to enlarge). Wandering the dangerous hallways of O.D.T.

    In the end, O.D.T. wins the shootout, though they both have their place. If you want slick pictures and effects and an easy game, go get Heretic 2. If you want a challenge and something a bit different, try O.D.T. For you grade lovers, I give Heretic 2 a C+ or B-, and O.D.T. a B+ or A-.


Microsoft Baseball 3D

Review by Frank Keeley

Now that Microsoft Baseball 2000 is due out, we thought we'd review Microsoft Baseball 3D, 1998 Edition. This is the kind of up-to-the-moment journalism that has made us famous. I sincerely hope that MS Baseball 2000 is better than its predecessor, and not just a "graphics upgrade" posing as improved playability. If the mechanics of the game are not improved, I'd rather sit at home and play tee-ball from my recliner and watch the dog shag flyballs, and I've got a lazy dog.

Figure 3 (click to enlarge). Griffey gets a hit at Fenway, in Microsoft Baseball 3D.

 

     The interface is very simple, which is a bonus. The two most important game operations, pitching and batting, can be performed using the same key set. On offense, the player controls the batter and the runners on base. Hitting is easy, and once you get the hang of it, very fun. You pre-program the type of hit you wish to make (regular, power, contact, bunt), and then hit the action key to swing. On defense, the player takes the position of catcher, and signals the type of pitch (fastball, slider, curve, changeup), while moving the glove as a target for the pitcher to hit.
      The graphics of the game are nice, but are nothing terribly spectacular. You can play at the various parks, play night or day games, and dimly see the faces of some of the players. Just like being there. You can even simulate an entire season and make a run at the pennant.
      However. The instructions are very minimal, and while I usually like to explore a game for myself, I appreciate having a manual to turn to when I can't figure out a logical way to do what I want to do. For example, the opposing team retired their pitcher as his fastball speed began to wane. As my pitcher succumbed to fatigue, I thought I'd yank him in favor of a pitcher that could protect my lead. There was no logical way to do this within the game, and the documentation didn't even mention the possibility.
      Frustration mounted even further as the computer controlled Yankee outfield committed error after error in what can only be called the worst fielding debacle in all of baseball history, or poor programming on behalf of Microsoft. Personally, I blame Bill. Mediocre graphics, poor documentation, and spotty programming all add up to an average game (grade: C), which translates to a waste of space on my hard drive. Better luck next year!
      To play Microsoft Baseball 3D, your system needs to meet these minimum requirements: Direct3D-compliant 3D graphics accelerator card with at least 2 MB of VRAM, multimedia PC with a 133-MHz or faster CPU, Windows 95, 16 MB of RAM (32 MB recommended), 45 MB of available hard drive space, quad-speed (4X) CD-ROM drive, Microsoft-compatible mouse, and a Windows 95-compatible sound board.


Lighter Blue: Mini-Reviews

A Brief Look at Chessmaster 6000
Mindscape has updated its 12-year-old "Chessmaster" franchise with Chessmaster 6000, featuring a stronger engine, a much larger database of games, a slew of rated AI opponents, rated gameplay, and some new audio annotated games with narration by International Master Josh Waitzkin. Previous versions of Chessmaster were already loaded with features, so by the time you crack open the Chessmaster 6000 CD, someone new to the series (like myself) could get a little dizzy at all the options, menus, bells, and whistles. Well, things appear a little more confusing than they really are. I was able to dive into a few speedy games of chess within a few minutes. It's a shame the default opponent is the most powerful: The Chessmaster. My second game, after that realization & choosing a suitable opponent, was much more enjoyable than the first.
      Well, the angle of the chess board could be more finely adjustable--or is it? There are so many options. And for my second minor complaint, the Internet multiplayer options were surprisingly limited to Mplayer. Beyond that, there's very little to dislike about Chessmaster 6000 if you're a chess player or even a wannabe. In fact, just about any level of chess enthusiast should find a wealth of opportunity for challenging practice and learning within this game. Tutorials and analyses abound. Or, yeah, you can just play a straight game of chess. All told, it's the finest computer chess game I've ever seen. Grade: A-.

A Brief Look at Centipede
Using something like their approach to updating Frogger, Hasbro is hoping to recreate some old arcade thrills with Centipede while also providing an all-new 3D-based experience that uses the original arcade title only as a distant springboard. Mainly for its reasonable (though not adjustable) level of difficulty, Centipede is more successful.
      In arcade mode, a tilted-back rendering (done in 3D graphics) of the old coin-op Centipede game is presented with a fair degree of faithfulness to its gameplay and sound effects. Not bad. You play the familiar Blasting Thingie confined to the lower 1/4 of the game board while sectioned centipede parts slither toward you only to be blasted into mushrooms. There's just no explaining that.
      The all-new "Adventure" mode, nothing like an adventure game, puts you right in the cockpit of a small floating craft, scooting between mushrooms, houses, and rocks, eye to eye with the enemy. Centipede sections advance head-on, or perhaps even from behind, with alarming speed. Small people inhabit these landscapes, and getting to them before one of the centipedes lends some emotional investment to the action. Graphics are on par with Frogger: not very sophisticated, but a serviceable collection of big polygons. Especially in split screen (multiplayer), Centipede ran a bit slower than I liked or would have expected. All in all, Centipede is responsive enough and rich enough, particularly in its adventure mode, to be worthwhile. Grade B.

A Brief Look at Pajama Sam's Lost & Found
In Pajama Sam's Lost and Found, the latest in a series of value-priced Junior Arcade games from Humongous, the "world's youngest superhero" finds himself on a jumping speedboat, picking up his scattered clothes and toys while avoiding obstacles like rocks. The game's design doesn't seem to be lifted whole from a classic arcade game as with some other Junior Arcade titles, but it is simple enough to be perhaps inspired by any number of older side-scrolling point grabfests.

Figure 4 (click to enlarge). Pajama Sam's Lost & Found starts in a boat...

      Lost and Found is very easy to learn and lively to play. As you progress through the levels, new power-ups, obstacles, and twists are revealed, staving off arcade drudgery. If you pick up all the special bonus pieces in a level, you're treated to your choice of 3 mini-games between levels: catch falling toys in a bucket, play a small game of Concentration, etc. Eventually the speedboat is replaced by a rolling mine car, a swooshing sled, etc. Grade A- for little kids; curious adults may tire of it more quickly.

A Brief Look at Extreme Tennis
Oh, for heavens sake. Here's my experience with Extreme Tennis, which may or may not be common; I don't know. At startup, there's an impressive-sounding video clip that will not display for lack of some kind of code on my system. I searched a little while for it, unsuccessfully. Then with one click I am in the "pro shop," but all the subsequent paths get me nowhere, just more error messages. And that's the extent of the game I was able to play.
      Clearly the "minimum system requirements" statement on the box is missing some software/drivers, or perhaps the CD is. The game-specific help at Head Games's Web site consists of a single message to "update your DOS drivers." My e-mailed query to their tech support got me another copy of that "update your DOS drivers" message. I got my drivers as current as possible, but they're mostly Windows drivers anyhow. No success. No tennis. No fun. Grade: F (although I have seen other game reviews that indicate Extreme Tennis will at least run on some other systems).

Issue 202 - May 1999
 

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