eBlue: Sacra Blue Online
     Issue 203 - June 1999
 
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Chris Seip
Light Blue
Edited by Chris Seip




Contact Entertainment Editor Chris Seip by e-mail at cseip@jps.net
.
O
ddworld: Abe's Exoddus
(CD-ROM for Windows 95/98)
[$
37
street]

GT Interactive/Oddworld Inhabitants

ESRB rating: Teen (T), ages 13+, "animated blood", "animated violence"

Web Sites
www.oddworld.com
www.gtinteractive.com

Microsoft Pinball Arcade
(CD-ROM for Windows 95/98)
[$29 street]

Microsoft

ESRB rating: Everyone (E)

Web
Site
www.microsoft.com/games/pinball
Sentinel Returns
[$3
4 street]

Psygnosis/Hookstone
ESRB rating: Everyone (E)

Web Site
www
.psygnosis.com
Freddi Fish 4: The Case of The Hogfish Rustlers of Briny Gulch
[$30 street]

Putt-Putt Enters the Race
[$3
0 street]


Humongous Entertainment

Web
Site
www.humongous.com


3D Railroad Master
[$
50 street]

Abracadata

Web Site
www.abracadata.com

 

This Month, Take the Last Train to Oddworld

Welcome! This month we have for you a darkly bizarre--but artistically gratifying--excursion into Oddworld: Abe's Exoddus. We also give Microsoft Pinball Arcade the paddle-and-plunger treatment, let Sentinel Returns drain some of our energy, take Putt-Putt for a new ride, catch hogfish rustlers with Freddi Fish, and hop aboard 3D Railroad Express. Glad you could join us.

How Truly Odd
Review by Chris Seip

Following up on a unique and successfully 2-D side-scroller named Oddworld: Abe's Odyssey, GT Interactive has offered another helping of tricky puzzles, unearthly creatures, and danger. Its sequel, Oddworld: Abe's Exoddus, doesn't stray far from the original; the game engine appears to be the same, but other improvements are evident.
    In Abe's Exoddus (that's not a typo!), you play the cute little blue weakling known as Abe. A refreshing change of pace from the usual "macho Marine" computer game hero, Abe is a shrimpy blue alien creature in a loincloth, who chants spells toward open portals to freedom for his enslaved brothers. Like Abe, the innocent blue guys are Mudokons, and they're being put to hellish work by the capitalist Glukkons and their machine-gun-toting henchmen, the Sligs, whose faces only a hermit crab could love. If you accept Abe's task to lead every Mudokon to safety, you'll find that things get even tougher when you need to rescue Mudokons whose eyes have been sewn shut--a case of the twined leading the blind. The Glukkons don't want the Mudokons to see exactly what they've been mining to produce Soulstorm Brew.
    Changes from Abe's original game are all welcome improvements, from richer background art to the ability to speak to-and lead-multiple Mudokons at once. Oh, the joys of reduced back-tracking! Also new to Abe's Exoddus is a more flexible save-game system. You can "Quiksave" at any point, within any level...and yes, it's quick. Funny touches lighten the dark story and environment of Abe's Exoddus, including the nasal Mudokon voices, the marvelous character animations, and some slapstick violence. For example, when a Mudokon crosses through a gas pocket, he'll be goofy and uncooperative until Abe slaps him. Annoy a Mudokon with too much slapping, and you'll have to learn Abe's keystroke to emit a sympathetic "aww." But make no mistake about it, even if you see the comedy in Abe's world, it's still a darkly comic place indeed. Violence, death, and sadistic bad guys lurk around every corner.

Figure 1. Meet Abe, the friendly protagonist of Abe's Exoddus.

Abe.jpg (6938 bytes)

    I hope nobody has made the mistake of thinking that 2-D side-scrollers were dead. Oddworld: Abe's Exoddus is slickly and successfully implemented, in rich detail. Its levels are clever enough to engage your intellect. Its responsiveness is arcade caliber. And yeahhhh, it's pretty odd stuff. Grade: A.
    Your computer won't run like a Slig if it meets the following minimum requirements: Windows 95 or 98, a 166-MHz Pentium (a 200-MHz Pentium MMX is recommended), 16 MB RAM (32 MB or higher recommended), 2 MB video card, quad-speed (4X) CD-ROM drive (8X recommended), and a 100 percent Sound Blaster-compatible sound card.


Those Buzzers and Bells
Review by Chris Seip

Unlike any other pinball game, Microsoft Pinball Arcade attempts to portray some of the history of pinball. Playing the seven digitized Gottlieb tables in this collection, you can see such things as the progress from vertical to horizontal tables, the introduction of flippers, ongoing experimentation with flipper placement, and the move toward electronics. There's quite a span of time covered here, from 1931's pachinko-like Baffle Ball to 1992's Cue Ball Wizard.
    This gives Pinball Arcade historical depth and variety well beyond any other PC pinball game on the market. On the other hand, Microsoft opted not to include the play-tuning features that you're likely to find on top-notch pinball games, so there's no adjusting table angles, ball speed, bumper energy, and the like. Simplicity rules here-which is okay, since the Gottlieb recreations are done so painstakingly, and the ball physics are fine. I didn't feel the urge to tweak and tune the games, though your reactions may differ.
    Sounds are great in Pinball Arcade. The developers must have taken great care in capturing the original machines' noises, and the audio complements the games well. Maybe I noticed it more because as an older pinball player, I still miss the busy little mechanical dings and clanks that pinball games used to make. It's truly nice to hear all that fine racket so clearly on the pre-computerized games, though I still am having trouble figuring out why Pinball Arcade's sound effects are coming through my PC at two distinctly different volume levels.

Figure 2. Knockout represents 1950s pinball in Microsoft Pinball Arcade.

Pinball.jpg (18320 bytes)

    Stacked against modern pinball games, especially against pinball games on the PC, these seven historical tables are pretty weak. You likely will not spend countless hours absorbed in a Civilization-like trance. But I offer the thought that Microsoft's aim was at once larger and smaller than the usual PC pinball game offerings, as described below.
    Larger: Glimpsing the history of pinball in a playable format is a unique idea and definitely the "right" way to portray this fun subject. I had only mild curiosity about the subject, but the on-line historical narrative was an enjoyable read, and there are gameplay hints as well as a Pinball Trivia Challenge.
    Smaller: Given its minor disk space requirements (15 MB plus a large swap file), that it can be played without the CD present, and its low price, I began to think of Microsoft Pinball Arcade as part of its "smallish" product line that includes the little Arcade/Return of Arcade recreations. In short, if you're looking for something to replace Quake II or Total Annihilation, this is not it. But if you enjoy quick little laptop-compatible games in between writing memos, this is an easily suitable competition for Solitaire.

    The main problem with Microsoft Pinball Arcade is that, as much as I like those old-style pinball noises, the historical tables cannot compete with the allure of modern pinball games. Boredom pays an unwelcome visit, and relatively quickly. You may pick out tables in this collection that are hardly worth a second visit. On the other hand, I cannot help but hope Microsoft will follow this up with another collection of pinball recreations. Two suggestions for a sequel: Work out that tiny bit of nagging jerkiness in the motion, and please include some Bally tables! Grade: B-.

Lighter Blue: Mini-Reviews

A Brief Look at Sentinel Returns
From Light Blue's Grievously Overdue Software Reviews pile came a work of stark originality.
    Hookstone and Psygnosis have brought back an old 8-bit (Commodore 64 era) classic, Sentinel. This equally sparse and eerie sequel, Sentinel Returns, has been given far more detailed landscapes -- 3D acceleration optional -- and a soundtrack by filmmaker John Carpenter. There's even a multiplayer option available, though you may prefer the intensity of yourself, alone, going head to head against ... you guessed it ... the Sentinel. You're always working step by step across the squared landscapes, until you can attain the position of the Sentinel and get transported to the next of 650 levels. Or one of 10,000 randomly-generated levels.

Figure 3. The Sentinel surveys his eerie landscape.

Sentinel.jpg (6340 bytes)

    There's a surprising abstractness to the gameplay of Sentinel Returns. The Sentinel slowly rotates, sweeping its energy absorption slowly around the game board. You can destroy and create trees to block the Sentinel's view of you, boulders to raise your elevation, and robots to transfer your consciousness. The robots can pivot in position but cannot walk, so your means of travel is jumping from one robot to the next, destroying and rebuilding objects constantly to conserve energy.
    It's weird and moody, and unfortunately may take a good 15 minutes to figure out how to get started -- a short on-line tutorial would have been great! The levels can in many cases be played quickly, so it's a quick and unique diversion, really pretty interesting. The vast number of levels guarantees you'll be bogged down in repetition before you get to the end of it. Grade: B.

A Brief Look at Freddi Fish 4 and Putt-Putt Enters the Race
What's new from our pals at Humongous Entertainment? Well, they do seem to keep stamping out those sunny little kids' adventure games. The latest two are sequel appearances for Freddi Fish and that chipper purple car, Putt-Putt. Pretty standard fare for Humongous, if you've seen their other adventure games. Cheerfully chatty characters, innocuous stories, little mini-games within the adventure, zillions of clickable "hot points," and high quality production values make these two adventures suitable additions to its Junior Adventures product line (and your kids' software collection).

Figure 4. Freddi Fish embarks on another adventure.

Freddi4.jpg (18903 bytes)

    In The Case of The Hogfish Rustlers of Briny Gulch, Freddi Fish and her ever-present sidekick, Luther, must find Cousin Calico's kidnapped hogfish. And Putt-Putt Enters the Race features a search through Cartown for the proper items to get Putt-Putt ready for the big race. These adventures are for ages 3-8, but the younger ages might be overwhelmed by the complexity of all the characters, remembering who can give you item X in exchange for item Y, not knowing the location of item Y, and having a fair number of locations to keep in mind too. Parental participation should smooth out any worries. Anyhow, these two games are clean fun and offer a great way to get kids playing adventure games. Grade: A.

A Brief Look at 3D Railroad Master
Abracadata has been excavating an interesting software niche, specializing lately in software for model railroaders and railroad enthusiasts. Perhaps its most broadly appealing title is 3D Railroad Master, in which the player becomes a railroad engineer, driving along the rails with a first-person view, meeting scheduled pickups and deliveries, avoiding collisions, controlling switches, and even coupling and uncoupling cars.
    3D Railroad Master simulates the job of a railroad engineer, but its design may leave it lacking an enthusiastic audience. As a sim, it's devoid of complexity and strategy--just keep making those deliveries! As a model railroader's plaything, it's lacking one of the best activities of the hobby, setting up your own custom track layouts. However, layouts can be imported from Abracadata's own 3D Railroad Concept & Design. The graphics are not hardware- accelerated, and they could use quite a bit more detail. On the other hand, the sound effects are reasonably good, and that helps get any railroader's juices flowing. Just watch out for all those wandering animals and pedestrians! Grade: C+.

Issue 203 - June 1999
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